[Tome 4.00 @
http://www.te4.org Character Dump]
Sex : Male STR: 20
Race : Shalore DEX: 18
Class : Alchemist MAG: 59
Level : 21 WIL: 25
Exp : 32% CUN: 17
Gold : 344.35 CON: 40
Attack(Main Hand): 9 Life : -93/509 Encumbrance : 24/76
Damage(Main Hand): 89 Difficulty : Insane
APR (Main Hand): 8 Mana : 192/235
Crit (Main Hand): 7%
Speed (Main Hand): 1.00
Fatigue : 6% Spellpower : 71
Armor : 17 Spell Crit : 8.1%
Defense : 26.166221806859Spell Speed : 1
Ranged Defense : 26.166221806859
All damage : 5%
Physical Save : 56.799295595356
Spell Save : 62.799295595356
Mental Save : 25.5
All Resists: 27%
Fire Resist(cap): 40%( 70%)
Cold Resist(cap): 60%( 70%)
Lightning Resist(cap): 30%( 70%)
Acid Resist(cap): 46%( 70%)
Nature Resist(cap): 47%( 70%)
Blight Resist(cap): 47%( 70%)
Darkness Resist(cap): 36%( 70%)
Confusion Resistance: 35%
Blind Resistance: 100%
Disarm Resistance: 10%
Pinning Resistance: 10%
Stun Resistance: 25%
Number of NPC killed: 1297
Most killed NPC: bee swarm (88)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 2/5
Weapon Combat (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Explosive admixtures (mastery 1.30)
Throw Bomb (class) 1/5
Alchemist Protection (class) 1/5
Explosion Expert (class) 0/5
Shockwave Bomb (class) 0/5
- Spell / Infusion (mastery 1.30)
Fire Infusion (class) 1/5
Acid Infusion (class) 0/5
Lightning Infusion (class) 0/5
Frost Infusion (class) 0/5
- Spell / Golemancy (mastery 1.30)
Golem: Taunt (class) 5/5
Golem: Knockback (class) 3/5
Golem: Crush (class) 3/5
Invoke Golem (class) 1/5
- Spell / Advanced-golemancy (mastery 1.30)
Golem Power (class) 5/5
Golem Resilience (class) 5/5
Golem: Pound (class) 3/5
Mount Golem (class) 0/5
- Spell / Stone alchemy (mastery 1.30)
Extract Gems (generic) 4/5
Imbue Item (generic) 4/5
Gem Portal (generic) 1/5
Stone Touch (generic) 0/5
- Spell / Staff combat (mastery 1.30)
Channel Staff (generic) 4/5
Staff Mastery (generic) 1/5
Defensive Posture (generic) 3/5
Blunt Thrust (generic) 0/5
[Inscriptions (4/4)]
Infusion: Wild
Infusion: Healing
Rune: Shielding
Rune: Shielding
[Current Effects]
- Defensive Posture
- Chant of Fortitude
+ Poisoned
- Arcane Eye
- Speed
- Pain Suppression
+ Slow
[Completed Quests]
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: lone alchemist (level 2 of Ruins of Kor'Pul)
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul.
As a reward you improved talent Imbue Item (+1 level(s)).
-- Escort: lost sun paladin (level 2 of Old Forest)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
-- Scrying for dummies
You have found an object that seems to be unique. It looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollmire, and talk to the local scryer. Maybe she can be of help.
-- Escort: injured seer (level 3 of Trollmire)
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire.
As a reward you improved talent Arcane Eye (+1 level(s)).
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!
* You have explored the Trollmire and vanquished the Bill the Troll.
* You have explored the ruins of Kor'Pul and vanquished the Shade.
[Active Quests]
-- Into the darkness
It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished Wrathroot.
* You must explore the Maze and find out what lurks there and what treasures are to be gained!
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the southwest.
* You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.
-- Sher'Tul Fortress
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.
With one of the notes there was a small gem that looks like a key.
[Character Equipment]
In main hand
a) dragonbone staff (35-42 power, 6 apr, darkness damage)
Type: weapon / staff
35 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: darkness
When wielded/worn:
Spellpower 7, Spell Crit 5%
In off hand
On fingers
b) steel ring of magic (+3)
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Magic.
c) voratun ring of constitution (+10)
Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Constitution.
Around neck
d) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 0/60.
Light source
e) alchemist's lamp
Type: lite / lite
When wielded/worn:
Light radius 3
Main armor
f) Robe of the Archmage (ruby) (10 def, 10 armor)
Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Strength,4 Dexterity,8 Magic,7 Willpower,6 Cunning,4 Constitution.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 5% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1
Dropped by Wrathroot
Cloak
g) oiled linen cloak (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases resistances: 7% acid.
On head
h) hardened leather cap 'Zubudara' (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 1 Willpower.
Increases disarm immunity: 10%.
Increases confusion immunity: 35%.
Increases pinning immunity: 10%.
Regenerates 0.40 hitpoints each turn.
Increases all healing by 10%
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) rough leather gloves of magic (+2) (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases stats: 2 Magic.
On feet
k) pair of hardened leather boots 'Eilinorabeth' (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Attack 0, Armor Penetration 2, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases resistances: 9% acid,9% darkness.
Increases physical save: 18.
Increases stun immunity: 25%.
Tool
Quiver
l) 123 alchemist citrine
Type: alchemist-gem / yellow
When used as an alchemist bomb:
Bomb thrown range +1
[Player Achievements]
'Exterminator (Insane difficulty)' was achieved for Killed 1000 creatures At 2011-01-19 15:38:57
'Level 10 (Insane difficulty)' was achieved for Got a character to level 10. At 2011-01-18 15:00:17
'Level 20 (Insane difficulty)' was achieved for Got a character to level 20. At 2011-01-19 17:54:02
'The secret city (Insane difficulty)' was achieved for Discovered the truth about mages. At 2011-01-19 13:14:20
[Character Inventory]
a) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
b) Khelorodor (0 def, 2 armor)
Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 2
Increases stats: 3 Cunning,3 Magic.
Increases damage type: 4% lightning.
Increases stun immunity: 15%.
Spellpower 4, Spell Crit 0%
See invisible: 15
c) 4 agate
Type: gem / black
When wielded/worn:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
d) alchemist agate
Type: alchemist-gem / black
When used as an alchemist bomb:
Bomb damage +5%
e) 12 onyx
Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
f) 11 alchemist opal
Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb damage +10%
g) 19 aquamarine
Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.
h) 17 lapis lazuli
Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
i) 15 opal
Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
j) sapphire
Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0
k) 13 topaz
Type: gem / blue
When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0
l) Mummified Egg-sac of Ungolë
Type: misc / egg
When carried:
Light radius -2
It can be used to summon spiders, costing 80 power out of 22/100.
m) 9 emerald
Type: gem / green
When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.
n) 6 spinel
Type: gem / green
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0
o) turquoise
Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10
p) 8 garnets
Type: gem / red
When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.
q) 21 amethyst
Type: gem / violet
When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.
r) Rod of Recall (0/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 215/1000.
Dropped by Bill the Stone Troll
s) ash wand of trap destruction (1/5)
Type: wand / wand
It can be used to try to disarm any known traps in a line, with 1 charges out of 5.
t) 15 quartz
Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.
u) 78 alchemist ametrine
Type: alchemist-gem / yellow
When used as an alchemist bomb:
Additional 1 lite damage
v) 3 amber
Type: gem / yellow
When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.
w) 3 ametrine
Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.
x) 2 citrine
Type: gem / yellow
When wielded/worn:
Light radius 1
When used to imbue an object:
Light radius 1
y) 6 zircon
Type: gem / yellow
When wielded/worn:
Increases resistances: 2% all.
When used to imbue an object:
Increases resistances: 2% all.
[Last Messages]
Elven warrior slows down.
Elven blood mage hits elven blood mage for 247.20 blight damage.
Elven blood mage slows down.
Elven blood mage hits elven cultist for 247.20 blight damage.
Elven cultist slows down.
Something hits elven blood mage for 42.50 nature damage.
Elven blood mage hits elven blood mage for 36.30 blight damage.
Elven blood mage killed elven blood mage!
Something hits elven cultist for 36.30 blight damage.
Something hits aaa for 36.04 nature damage.
Aaa casts Gem Portal.
Elven warrior hits ninurlhing for 58.65 physical damage.
Ninurlhing hits elven warrior for 11.62 acid damage.
Elven blood mage casts Bone Spear.
Elven blood mage hits elven warrior for 178.33 physical damage.
Elven blood mage hits ninurlhing for 116.21 physical damage.
Elven blood mage misses ninurlhing.
Ninurlhing seems to search the ground...
Ungolmor hits elven blood mage for 194.00 nature damage.
Elven blood mage hits elven cultist for 36.30 blight damage.
Elven cultist misses ninurlhing.
Elven cultist misses ungolmor.
Something hits aaa for 36.04 nature damage.
Elven warrior hits ninurlhing for 72.33 physical damage.
Ninurlhing hits elven warrior for 11.62 acid damage.
Elven blood mage speeds up.
Elven blood mage casts Blood Spray.
Elven blood mage's spell looks more powerful!
Elven blood mage hits ninurlhing for 275.43 blight damage.
Ninurlhing is afflicted by a rotting disease!
Elven blood mage hits ungolmor for 275.43 blight damage.
Ungolmor is afflicted by a decrepitude disease!
Elven blood mage hits elven blood mage for 275.43 blight damage.
Elven blood mage is afflicted by a weakness disease!
Elven blood mage hits elven cultist for 275.43 blight damage.
Elven blood mage killed elven cultist!
Elven blood mage hits aaa for 233.56 blight damage.
Elven blood mage killed aaa!
Elven blood mage hits elven warrior for 275.43 blight damage.
Elven warrior is afflicted by a decrepitude disease!